Friday 25 July 2014

Northwards of Roswell. Update 2

Welcome to Roswell. A land of opportunities... in Alien Science :)

This update will be short. I spent last two weeks working hard to integrate pathfinding and AI in Northwards of Roswell. It was mostly a matter of learning, but it is great to start to see the first results of it :D

In the road map of our prototype we will need enemies! In Northwards of Roswell, the basic enemies will be the local farmers. They are not too much of a threat, unless they come in the numbers.

Our friendly fellas lookin' to the sky.

Friday 4 July 2014

Northwards of Roswell. Update 1


Hello everyone!

It has been quite some time before my last update. ETCorps tutorial is at the moment waiting for me to have more extra time. After I finished the second part, I realised that maybe a written guideline is not the more appropiate way of teaching... perhaps I will try with video tutorials in the future.

For the moment, I wanted to show the world that I haven't been idle and actually I have another project that I am working on :)

The name of my current project is Northwards of Roswell:

"The game about aliens on Earth, trying to find their way home." 

Lost doesn't really mean that they are poor, helpless and goodwilled creatures...

It is a real time strategy, 3D game for mobiles where will try to mix two of the best strategy games of the recent years: XCOM and FTL. I will not talk too much about the features of this ambitious project since it is so early in development that anything can change (and will change). :)