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Friday, 25 March 2016

Two year Game Development blog Post-Mortem.

Hello everyone! Two years ago I embarked in the journey of blog writing. My main hope was to try to return the favour to the Internet that so much tough me (also coinciding with the announcement of unity5). The truth is that keeping this activity for so long it hasn't been so easy... Being a game developer is my dream come true and if the lines on this site helped a simple person to become one as well then all the effort was well worth it!

I can happily say that I kept my promise of updating this page at least every 3 weeks for the last 2 years! This itself is a nice achievement for me, the best thing is that the numbers behind this post were one of the things that kept me going. That's why I will be sharing them with you. Last time I posted a review of the first year. Check it out if you want to compare the progress :)

I would like to somehow apologize because as time has passed I haven't been expending so much time here as I could. Many things has happened to me on the meantime and I have been mainly sharing my personal projects here instead of writing some tutorials or tips. During the previous year I founded a company, run a Kickstarter, got my first boardgame Roar published, wrote many posts in Merge the fun blog and found a new job as Unreal Engine Developer.

And this is getting us to the point I wanted to get... This time the post mortem is real... I will not be writing more on this blog (on a regular manner). There is stuff I would love to tell you about but from now on I will rather focus on the quality over quantity. Also my posts will be more about game development in general now that I will not be working with Unity for a while :)

I think that is enough of my thoughts! Let's show the numbers (In brackets we have numbers from previous year)^^

44 published posts (27)
+150 comments (82)
+125 Facebook likes (100)
+11€ Revenue (3)
+125000 total visits (50000)
+200 daily visits (130)

Stream of visitors has become pretty stable since previous year.

Friday, 4 March 2016

Rombo Games. Update 7: MishMash Galaxy Progress!

Check the webpage!

It's been a while since I stopped, took a long breath and look at the path behind me... It's time to share some progress of Mishmash Galaxy! :D

The last time I shared this progress with you, the game was well defined but raw i the graphical part! Also we tested the game much and more since that post 3 months ago! This post will be mainly content, so there we go! :D

The first concept art for the game by Greg Bobrowski!

Layout for the Technology cards!

Layout for the Resource cards!

Testing Mishmash Galaxy!

How to Play Mishmash Galaxy on Tabletopia!

The game will be hitting Kickstarter later this year. On the meantime you can play the game online following the link above or print and play your own prototype copy with the link below! :D

Don't forget to tell me what you think! ^^