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Northwards of Roswell... The Movie? :) |
After a lot of sweat, blood, tears and enormous amounts of self motivation, I am extremely happy to bring you the next
update of Northwards of Roswell. I got really into the AI of the game and brought it to the next level with the
implementation of the
combat mechanics! At the moment, the combat follows the rules of traditional melee combat in 3D RTS games.
Why I spent so
much time implementing this part of the game? First of all, I
stopped to
use the
Rain Plugin. The behaviour trees didn't work for me. Sadly, the plugin is
very ambitious and wants to be a all-in-all tool for your games. It proves to be
useful in
static situations but when you start to make complicated dynamic stuff and combine it with other systems you will need to dig into the
superficial documentation they provide. Sooner or later you may find a
blocking wall of errors and will decide to drop it off your project. :(
I also spent some amount of time exploring the latest
Unity 4.6 Beta. I will definitively use the new gui and event system when implementing the GUI of the game. Finally I also
struggled a bit trying to make a
flexible enough
unit system for the game based on prefabs.
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The big family of hybrids in Northwards of Roswell. |