If you developed an app for a Board Game or Augmented Reality Game you would he probably stuck into the App Rejected because it's too simple. The problem is that this is the users expect from this kind of apps... a point counter cannot be too complicated!
You cannot blame Apple because they get no direct revenue from your app. Probably your app is free if necessary for the game. Maybe the game requires to buy a physical game and they get no cut on it! Don't worry, I will explain you the problems I have found while uploading apps for our games like ROAR! and we will see how to solve the rejection! :)
Like always, you can read the original post from Rombo Games original Development Blog here!
Problem number 1:
2.12: Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected.
Problem number 2:
11.16: Apps may enable additional approved features or functionality when used in combination with specific approved physical products (such as a toy) as long as the additional features and functionality are either completely dependent on such hardware (for example an App that is used to control a telescope) or also available through the App without the physical products, such as by way of reward for achievement or by use of IAP
The list of reasons why your app may be rejected is HUGE! It's also very subjective, so you may be luckier with another reviewer ;)
Solution number 1:
Include the manual of your game inside the app! |
Solution number 2:
Add a link to the Print and Play or Shop where to buy your game! |
Solution number 3:
|
Remember! It's all about treating your app more than a tool, but something really useful and enjoyable for your players! :)
Heya!
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ReplyDeleteHello, I appreciate your writing. By looking at past historical trends of which apps get approved and which don’t, you can ensure yours meet the criterion for approval in the App Store. thanks~ Maria Williams from TFS Build Monitor
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